Great!
I think, this again opens great possibilities!
Might come to a solution for my Idea here:
Already tried this out and I’m able to generate an input field, which fires an event on change of the inputtext.
However, I could not figure out, yet, how to get to the text I put in…
Looks like I miss a puzzle piece again ![]()
My Example:
```space-lua
function myInputField(text)
return widget.new {
html = text .."<input type=\"text\">",
events = {
change = function()
editor.flashNotification("changed " .. text)
end
}
}
end
${myInputField("Input here: ")}
