V2 Changelog

For those tracking the v2 builds, let me use this topic to post a few updates as I push them:

  • I just merged the two datastores that were previously used into one, in effect this will mean that when you upgrade to the latest v2 build, a full resync will happen.
  • I’ve renamed the Debug: Reset Client command to System: Wipe Client and fixed some issues with it (it used to get stuck).
  • I just improved Lua parse error reporting, it should have a better pointer to where the issue is now.
8 Likes
  • I did some work on the Lua-JS interop layer, hopefully this didn’t result in any regressions. Let me know if you notice anything (if anywhere: likely when using syscalls from Lua)
  • The Share plug is now gone, I’ve been thinking of removing this and replacing it with something else which happened, because…
  • I implemented new Import and Export infrastructure, I’ll start a separate topic on that in a few minutes.
1 Like

I just exposed the browser’s window object to Space Lua via js.window, so… the sky is the limit now. And you even get auto complete for it.

4 Likes

I think this is awesome! It will be amazing when some examples of using this come through, my js-fu is not strong enough